#pragma once

#include "soundbank.h"  // Soundbank definitions

enum sound_t {
	SOUND_NONE = -1,
	SOUND_COW_HURT = SFX_COW_HURT,
	SOUND_PIG_HURT = SFX_PIG_HURT,
	SOUND_PLAYER_HURT = SFX_PLAYER_HURT,
	SOUND_SHEEP_HURT = SFX_SHEEP_HURT,
	SOUND_ZOMBIE_HURT = SFX_ZOMBIE_HURT
};

enum music_t {
	MUSIC_NONE = -1,
	MUSIC_CALM = MOD_CALM,
	MUSIC_HAL2 = MOD_HAL2
};

void initSound(void);
void playSound(sound_t sound);
void playSoundNifi(sound_t sound);
void playMusic(music_t music);
void stopMusic(void);